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Hyperbolic space has proven to be well-suited for capturing hierarchical relations in data, such as trees and directed acyclic graphs. Prior work introduced the concept of entailment cones, which uses partial orders defined by nested cones in the Poincar'e ball to model hierarchies. Here, we introduce the ``shadow cones" framework, a physics-inspired entailment cone construction. Specifically, we model partial orders as subset relations between shadows formed by a light source and opaque objects in hyperbolic space. The shadow cones framework generalizes entailment cones to a broad class of formulations and hyperbolic space models beyond the Poincar'e ball. This results in clear advantages over existing constructions: for example, shadow cones possess better optimization properties over constructions limited to the Poincar'e ball. Our experiments on datasets of various sizes and hierarchical structures show that shadow cones consistently and significantly outperform existing entailment cone constructions. These results indicate that shadow cones are an effective way to model partial orders in hyperbolic space, offering physically intuitive and novel insights about the nature of such structures.more » « less
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Ranzato, M.; Beygelzimer, A.; Dauphin Y.; Liang, P.S.; Wortman Vaughan, J. (Ed.)Hyperbolic space is particularly useful for embedding data with hierarchical structure; however, representing hyperbolic space with ordinary floating-point numbers greatly affects the performance due to its \emph{ineluctable} numerical errors. Simply increasing the precision of floats fails to solve the problem and incurs a high computation cost for simulating greater-than-double-precision floats on hardware such as GPUs, which does not support them. In this paper, we propose a simple, feasible-on-GPUs, and easy-to-understand solution for numerically accurate learning on hyperbolic space. We do this with a new approach to represent hyperbolic space using multi-component floating-point (MCF) in the Poincar{\'e} upper-half space model. Theoretically and experimentally we show our model has small numerical error, and on embedding tasks across various datasets, models represented by multi-component floating-points gain more capacity and run significantly faster on GPUs than prior work.more » « less
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